Level Design Portfolio

A journey that started with 12-year-old me designing maps in Halo CE using MS Paint…

Samples

Super Mario Maker 2

Doom

Terrance the Dungeon Slime

Super Mario Maker 2

SMM2 was irresistible for me. The course I was most proud of, Three Pipe Challenge, was designed to teach higher-level technical skills to casual audiences. I had a few goals in mind:

  • Clearly communicate unofficial movement patterns to players

  • Give players a clear sense of progression

  • Reward exploration as a side-activity to reduce frustration


Communicate Unofficial Movement

In this section, I wanted players to conquer a slide bounce, where they needed to slide down the slope and bounce off the note block.

I tried to draw the players’ attention upward with colorful blocks, left an arrow at the correct angle (only achievable with a properly executed bounce), and dropped coins along the path to reward players for nailing the bounce.

Give Players a Sense of Progression

Avoiding frustration for casual players executing more difficult techniques is paramount.


Super Mario Maker 2 Stats

286 Players | 35 Likes | 2,665 Attempts